UniRx

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To brings Unity to best game engine by C# Magics with Unity specialized async/await replacement and

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+ 49

50 individuals and 3 organizations have contributed

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21 individuals and 1 organization have contributed

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donation (one time)

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$10 USD

+ 21

24 individuals and 1 organization have contributed

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sponsor

Become a sponsor for $100.00 per month and help us sustain our activities!

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$100 USD / month

Top financial contributors

Individuals

1
Aiming Inc.

$1k USD since Jul 2018

2
Yamanaka Daisuke

$353 USD since Jul 2018

3
Shinya Tachihara

$270 USD since Jul 2018

4
Sokuhatiku

$250 USD since Sep 2018

5
m2wasabi

$250 USD since Sep 2018

6
tomori_hikage

$200 USD since Jul 2018

7
torisoup

$165 USD since Jul 2018

8
skitoy4321

$135 USD since Jul 2018

9
Alejandro Huerta

$135 USD since Jul 2018

10
imo

$135 USD since Jul 2018

11
Tetsuya Mori

$135 USD since Jul 2018

12
Takaaki Ichijo

$135 USD since Jul 2018

13
Ikiru Yoshizaki

$125 USD since Jul 2018

14
kyubuns

$100 USD since Jul 2018

15
fino

$100 USD since Jan 2019

Organizations

1
Pyramid, Inc.

$1k USD since Sep 2018

2
Triplebyte

$25 USD since Oct 2019

3
Scraper API 2

$5 USD since Aug 2018

What's new with UniRx

Stay up to dates with our latest activities and progress.

Release v6.2.2

Ver 6.2.2This update is for Unity 2018.3.* Add CancelletaionToken.RegisterWithoutCaptureExecutionContext* Fix warning about WWW on Unity 2018.3* Fix does not work UniRx.Async on Unity 2018.3---Sorry for delaying post detail of updates(6....
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Published on September 15, 2018 by Yoshifumi Kawai

Release v6.2.0

Improve cancellation/exception handling.All unhandled exception was routed to `UniTaskScheduler.UnobservedTaskException`(called `UniTask/UniTaskVoid.Forget` or when unhandled task was GCed)`OperationCanceledException` can modify to `Awai...
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Published on August 19, 2018 by Yoshifumi Kawai

Released v6.0.0

Re-booted UniRx with the new feature UniRx.AsyncImprovement platform supports* Support .NET Standard 2.0* Support .NET 4.x* Support UWP on .NET/IL2CPP* Support C# 7.x on Incremental CompilerUniRx.Async module on ...
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Published on July 10, 2018 by Yoshifumi Kawai

Budget

See how money openly circulates through UniRx. All contributions and all expenses are published in our transparent public ledger. Learn who is donating, how much, where is that money going, submit expenses, get reimbursed and more!

Monthly financial contribution to UniRx (backer)

from 衣糖9/1/2020

+$5.00USD
Completed

Monthly financial contribution to UniRx (backer)

from imo9/1/2020

+$5.00USD
Completed

Monthly financial contribution to UniRx (backer)

from Alejandro Huerta9/1/2020

+$5.00USD
Completed

Today’s balance

$3,941.57 USD

Estimated annual budget

~ $743.53 USD

UniRx is all of us

Our contributors 54

Everyone who has supported UniRx. Individuals and organizations that believe in –and take ownership of– our purpose.

Aiming Inc.
Financial Contributor

Total contributions

$1,000 USD

donation (one time)

Pyramid, Inc.
Financial Contributor

Total contributions

$1,000 USD

donation (one time)

Yamanaka Daisuke
Financial Contributor

Total contributions

$353 USD

UniRxにはいつも大変お世話になっております。 ささやかながら支援させていただきます。

Shinya Tachihara
Financial Contributor

Total contributions

$270 USD

backer

Sokuhatiku
Financial Contributor

Total contributions

$250 USD

m2wasabi
Financial Contributor

Total contributions

$250 USD

20180915非同期完全に理解した勉強会にて ありがとうございました! OSSで生きていける世界にしたいので少しですが。

tomori_hikage
Financial Contributor

Total contributions

$200 USD

donation (one time)

torisoup
Financial Contributor

Total contributions

$165 USD

donation (one time)

skitoy4321
Financial Contributor

Total contributions

$135 USD

backer

Alejandro Huerta
Financial Contributor

Total contributions

$135 USD

Love the work being done!

imo
Financial Contributor

Total contributions

$135 USD

backer

About

Reactive Extensions for Unity, Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc) + async/await integration(UniRx.Async)