weekly update for 30/10/2025 pulled from discord.
Published on October 30, 2025 by dooly
Interaction & Controls Raycasting direction refined and recalculated for better accuracy. Interact Origin no longer uses its position as the raycast source. Zekk- Updated interact laser shader & material. OpenXR hands are now placed more accurately. Character Controller Added interface class for controller modes (Walking, Flight, Noclip). Teleport mode coming soon. Improved initialization/deinitialization routines. Avatars & Nameplates Fixed nameplates sometimes appearing in the chest area. Fixed flipped hands on certain avatars. Updated jiggle behavior and editor simulation fixes. Mobile Support Major groundwork done for mobile compatibility — just a few more days of polish left! Audio & Microphone Improved network performance and audio loudness. Added Automatic Gain Control (AGC) for cleaner mic input. Fixed audio transmitter delegates not cleaning up correctly. Core & Misc Updated Unity version. Server-side fix for invisible player bug. Blinking now uses double for time (better precision). Headless mode no longer explodes when debugging. Improved remote player error handling. Added Copy to Keyboard. I have deployed a new build that should fix or provide more details on why the gaslighting bug occurs.