Alpha 10 š
Published on July 23, 2026 by Romain Guimbal
Long months have passed since 0.9, for the best reason in a way : I had clients. But here I am ! and with my pockets full of milestones. The main boys of this one are segment selection and trim intersect, 2 features which seemed impossible a year ago. But as always, there is a full list of changes :
Kernel
- Per segment resolution
- Copy cyclic edges
- Fix circle parametrization (-> you can now crop circles š½š½)
- Fix Cylinder/tube caps donāt get material
- Interpolate cyclic curves
- Deprecate Endpoints attribute as āfloatā
- Remove scaling method āFit Contourā
- Reverse loft UV (+ minor loft improvement)
- Add Set segment type node
- Extend NURBS curves
- Trim wire with segment
- Rebuild Knot
- Reorder grid index : transfer all attributes
- Fix single cyclic-clamped segment index offset
- More support for knots on curves
- Fix self type detection for copy segmentĀ
- Fix Coon Patch shape
Edit
- Font change in modifier
- Add UV curve on surface
- Coon patch trim contour support
- Coon patch support for wire input
- Add Square fill
- Fix SubD to Bezier regression
- Add Maths Function Segment : Support for Catenary, Helix, Sine curves and Conics
- Speedup explode compound
- Fix endpoint not added the first time
- Add Connect flat patch
- Add Generate Patch Normal to Side
- Add Bump surfaces
- Speedup explode compound
- Add factor to fillet polyline with circles
- Support contour for Split curve
- Add Endpoint overlay
- Add direction mode for displace control grid
- Add Segment selection overlay
- Shortcut for blend surface
- Shortcut for toggle control geom
- Add Internal curves converter
- Add support for curves in Extrude Flatpatch (renamed to "Extrude Compound")
- Add Bezier Segment Through Segment
- Fix fillet fast method has a factor 2 error with straight edges
- Fix created flat patches miss their endpoints
- Merge project curve on surface and nearest curve on surface
- Merge project on FlatPatch with project on surface
- Limit SubD to Bezier to level 3 and warn above
- Merge all "mirror" tools to a single symmetrize tool
- Local cuve symmetry improvement
- Fix mirror CVs
- Add Add shape to compound
- Add Copy Compound Nearest Edges/shapes
- Viewers improvement
- U and V symbols on control grid
- Fix Patch Normal to Side
- Poly to compound N-Gons support
- Intersect-Trim unilateral
- Ā Intersect-Trim bilateral
- G3 with Bezier patch contour
- Add Reparametrize Bezier patch
- Add Offset curve
- Add Edge offset of Flat Patch
- Add Railed Bezier Surface
- Add Make Parallel to Flat Patch
- Rename "Parallel Offset" to "Perpendicular Offset"
- Fix accents, "i" and "j" for text to compound
Export
- Export skip objects and warn if a modifier has errors
Assets
- Speedup append
- Packed assets at import and shift+A
- Generate each item of shit+A instead of appending (to avoid annoying packing of the object/mesh)
Ā Analysis
- Add Plot curve torsion
- New curvature analysis take global analysis_scale
- Deprecate patch combs
- Add "Force density" option on flat and extruded surfaces (used for distance with mesh)
- Add color for not hit on Plot Distance from Mesh
- Add deviation display on lower Bezier patch degree
- Rename "Distance between curves" to "Plot Distance Between Curves"
- Fix curvature analysis cross mode at boundaries
- Add Compare Mesh
Versioning
- Add a node versioning system
- Add conversion scenario forĀ
- scaling method āFit Contourā
- Fillet 2x factor
- Endpoints as vertex groups
- Loft UV swap
