Alpha 10 šŸš€
Published on July 23, 2026 by Romain Guimbal

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Long months have passed since 0.9, for the best reason in a way : I had clients. But here I am ! and with my pockets full of milestones. The main boys of this one are segment selection and trim intersect, 2 features which seemed impossible a year ago. But as always, there is a full list of changes :

Kernel

  • Per segment resolution
  • Copy cyclic edges
  • Fix circle parametrization (-> you can now crop circles šŸŒ½šŸ‘½)
  • Fix Cylinder/tube caps don’t get material
  • Interpolate cyclic curves
  • Deprecate Endpoints attribute as ā€˜float’
  • Remove scaling method ā€œFit Contourā€
  • Reverse loft UV (+ minor loft improvement)
  • Add Set segment type node
  • Extend NURBS curves
  • Trim wire with segment
  • Rebuild Knot
  • Reorder grid index : transfer all attributes
  • Fix single cyclic-clamped segment index offset
  • More support for knots on curves
  • Fix self type detection for copy segmentĀ 
  • Fix Coon Patch shape

Edit

  • Font change in modifier
  • Add UV curve on surface
  • Coon patch trim contour support
  • Coon patch support for wire input
  • Add Square fill
  • Fix SubD to Bezier regression
  • Add Maths Function Segment : Support for Catenary, Helix, Sine curves and Conics
  • Speedup explode compound
  • Fix endpoint not added the first time
  • Add Connect flat patch
  • Add Generate Patch Normal to Side
  • Add Bump surfaces
  • Speedup explode compound
  • Add factor to fillet polyline with circles
  • Support contour for Split curve
  • Add Endpoint overlay
  • Add direction mode for displace control grid
  • Add Segment selection overlay
  • Shortcut for blend surface
  • Shortcut for toggle control geom
  • Add Internal curves converter
  • Add support for curves in Extrude Flatpatch (renamed to "Extrude Compound")
  • Add Bezier Segment Through Segment
  • Fix fillet fast method has a factor 2 error with straight edges
  • Fix created flat patches miss their endpoints
  • Merge project curve on surface and nearest curve on surface
  • Merge project on FlatPatch with project on surface
  • Limit SubD to Bezier to level 3 and warn above
  • Merge all "mirror" tools to a single symmetrize tool
  • Local cuve symmetry improvement
  • Fix mirror CVs
  • Add Add shape to compound
  • Add Copy Compound Nearest Edges/shapes
  • Viewers improvement
  • U and V symbols on control grid
  • Fix Patch Normal to Side
  • Poly to compound N-Gons support
  • Intersect-Trim unilateral
  • Ā Intersect-Trim bilateral
  • G3 with Bezier patch contour
  • Add Reparametrize Bezier patch
  • Add Offset curve
  • Add Edge offset of Flat Patch
  • Add Railed Bezier Surface
  • Add Make Parallel to Flat Patch
  • Rename "Parallel Offset" to "Perpendicular Offset"
  • Fix accents, "i" and "j" for text to compound

Export

  • Export skip objects and warn if a modifier has errors

Assets

  • Speedup append
  • Packed assets at import and shift+A
  • Generate each item of shit+A instead of appending (to avoid annoying packing of the object/mesh)

Ā Analysis

  • Add Plot curve torsion
  • New curvature analysis take global analysis_scale
  • Deprecate patch combs
  • Add "Force density" option on flat and extruded surfaces (used for distance with mesh)
  • Add color for not hit on Plot Distance from Mesh
  • Add deviation display on lower Bezier patch degree
  • Rename "Distance between curves" to "Plot Distance Between Curves"
  • Fix curvature analysis cross mode at boundaries
  • Add Compare Mesh

Versioning

  • Add a node versioning system
  • Add conversion scenario forĀ 
    • scaling method ā€œFit Contourā€
    • Fillet 2x factor
    • Endpoints as vertex groups
    • Loft UV swap