Feather UI

Develop the open-source Feather reactive data-driven UI framework.

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Financial Contributions

Recurring contribution
Supporter

Contribute to Feather's development! We'll look at your bug reports first, and you'll get a Supporter role in the Discord, where we will answer you... Read more

Starts at
$5 USD / month

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Membership
Feature Sponsor

At this tier, get your name or logo on the project website, and your feature requests will be prioritized. If your organization depends on Feather ... Read more

Starts at
$100 USD / month

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Recurring contribution
Enthusiast

Your name or project logo or your choosing goes in the project Readme.

$25 USD / month

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Recurring contribution
Enterprise Support

We'll join your company chat to provide help and support. We'll provide any custom implementations that might be necessary to meet your specific ne... Read more

$1,000 USD / month

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Custom contribution
Donation
Make a custom one-time or recurring contribution.

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Top financial contributors

1
LunNova

$75 USD since Sep 2025

2
Eggplantade

$25 USD since Sep 2025

3
Xenia Foxtrot

$5 USD since Sep 2025

4
Erik McClure

$1 USD since Jul 2025

Feather UI is all of us

Our contributors 4

Thank you for supporting Feather UI.

Erik McClure

Admin

$1 USD

LunNova

$75 USD

Eggplantade

$25 USD

Xenia Foxtrot

$5 USD

Budget


Transparent and open finances.

Credit from LunNova to Feather UI •

+$25.00USD
Completed
Contribution #883189

Round Rect Optimization

from Erik McClure to Feather UI •
-$75.00 USD
Approved

Credit from Eggplantade to Feather UI •

+$25.00USD
Completed
Contribution #881708
$
Today’s balance

$101.37 USD

Total raised

$101.37 USD

Total disbursed

--.-- USD

Estimated annual budget

$106.00 USD

About


Feather is a reactive data-driven UI framework that only mutates application state in response to user inputs or events, using event streams and reactive properties, and represents application state using persistent data structures, which then efficiently render only the parts of the UI that changed using either a standard GPU compositor or custom shaders.

Our team