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2.0.8
Published on June 24, 2022 by Xing Ji

 
  • Fix Unreal Crash when i try to import gltf with animation / skeletal mesh #37 Create a root bone when the count of no-parent bones is not one #40: a crash issue, process the multi-root skeletal mesh
  • Fix Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. #47
  • Move the folder of third-party
  • Add the vs2017 libraries and recompile the vs2019 libraries
 
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