Version 5 Launch
Published on February 23, 2022 by Liam Broza
v0.5.0
Feb, 1st, 2022
- Matchmaking Kyle & Vyachelsav
- Editor uses the Engine Nayan
- Editor scene loading is isomorphic with runtime Nayan
- Equippables & Grabbables Hamza
- Invite to location with nearby spawning Hamza
- Comprehensive Typescript Error Checking Josh
- Configurable Server App Settings via Admin Panel Kyle & Zulquarnain
- Networked Cached Actions Gheric
- Simplify Incoming & Outgoing Action Networking Gheric
- Safe ECS exit queries & entity removal/recycling tags Gheric
- 3x Optimized Logic & Scene Render Nate, Josh & Gheric
- 5x Optimized Netcode via ECS Serialization Nate
- CORS Proxy Ron & Kyle
- Bone Matching for better avatar support Ron
- Overhauled Animation & Camera System (towards true VR IK) Mohsen
- First Person Head Decapitation Mohsen
- Locomotion foot sync Mohsen
- User Inventory & Trade via BIAB Integration Swarup’s Team, Kinjal, Zain, Josh
- Project API MVP Josh
- Dynamic System Injection Josh, Gheric
- XRUI MVP Gheric
- XRUI Loading Screen Gheric, Josh, Zain, Dhara
- Testing Bot & Benchmark Deployment QA CI/CD Integration MVP Hanzla
- Github Repository Auth for Private Project Install Ron
- Engine State Refactor Abhishek
- Finalised Performance Auto Tuning Josh, Gheric
- Discord Oauth Kyle
- Refactor nextjs public runtime config to simple process.env Kyle, Josh
- Separate Docker Images for API, Instance, Analytics servers and Client Kyle
- More granular deployment configuration Kyle
- Use google STUN servers Kyle
- Client UI QA & Refactor Zulquarnain
- Admin UI QA & Refactor Zulquarnain & Kimenyi
- Harmony UI QA & Refactor Kimenyi
- Editor UI QA & Refactor Nayan & Fabrice