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LotOR Dev Diary #10 - The first step into a larger World
Published on April 6, 2022 by chriskar

Greetings and welcome to the 10th and, for now, final Dev Diary for SW: Legacy of the Old Republic! Today, we will discuss the features you can look for in the release of the mod as well as update cycles, and last but not least, the launch date.

The First Release - Foundation 1.0.0

After roughly 1.5 years, Lotor is in a release-ready state. Depending on who you might ask, this point was already reached a few months ago, but as a developer, it is rather hard not to get release anxiety since you always have additional things in mind you want to do until then. Nevertheless, the following features will be included:

A Large Star Wars Galaxy, built from the ground up and consisting of roughly 1.2k systems. We are also trying to get a smaller map into the first release.



Furthermore, LotOR will start with 48 custom-built Star Wars Empires, from the outer rim worlds of Ryloth and Dromund Kaas up to the Core Empires of Coruscant and Alsakan.

The Empires are listed by which galactic quadrant they're located in, and certain empires have special symbols to indicate additional content like quest chains, etc.



Nevertheless, this first update focuses on the Setup of the Mod itself and the first half of the Mandalorian Crusade, which means that SWTOR Content and Knights of the Old Republic content won't be included in the release.

At the moment, the Galaxy has two Crises, the Mandalorian Crusade and the Resurgence of the Sith Empire (which is more of a minor thing currently and will be fleshed out in upcoming thematic updates).



Besides that, a lot of minor things were added to make the galaxy more interesting, from the Unknown Regions and the unique way of entering them to the Drengir Horde located in its isolated cluster, and of course, the 20 Wonders of the Galaxy for you to find!



Next to all of this, Lotor also has unique Technologies and Components. Ship sizes will stay as in vanilla for now since their rework will take some time, and additionally, it would break other Graphical Culture Mods (aka Shippacks).

With the topic of other mods, you will be able to create your own empire inside the Lotor Galaxy and spawn in one of 8 set spawn points as whatever empire you want to be!



Any Graphical or Species mod will work with Legacy of the Old Republic; mods that add more content like unique techs, ship classes, etc., will require a compatibility patch. We will try to make Lotor as compatible as possible, but the focus will lie on Lotor itself.

Obviously, there are other features like the traditions or new governments and resources we showed in past dev diaries, but this should be a sufficient list of important features.

One thing we deliberately left out of the first release is Relics and Digsites, these require additional love, and we didn't want to throw random Relics into the Galaxy.

The first major patch for Legacy of the Old Republic will likely focus on Exploration, Ancient Relics, and ...


The First Release - When?

On a rather playful day, we are happy to announce the release date of SW: Legacy of the Old Republic. (We promise this isn't an April Fool's Prank!) Lotor will be released on April 8th, in precisely one week. Thank you to everyone who has followed this journey to the end.

As usual, you can join our Discord here to see some last-minute teasers and further announcements:
RMG Community Discord Server