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3D Object Animation Enhancements

PROJECT

Improve the performance of animations of the 3D Object addon

Today's Balance
€17.01
Phase 4 - Updated tutorial video
€1,250
Estimated Annual Budget
€1,338

Budget


Transparent and open finances.

Invoice #224504
-€750.00 EUR
Paid
Invoice #216686
Contribution #785223
Today’s balance

€17.01 EUR

Total raised

€1,250.00 EUR

Total disbursed

€1,232.99 EUR

Estimated annual budget

€1,338.46 EUR

About


Thanks for the contributions so far, we are now between Phase 2 and 3 in development. The latest version is available here:

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/783122/gpu-skinning-fixes-and-guidelines

Contributor perks: early release versions of the enhanced addon, before the public release after full development.

Create GPU based animation for skinning and rotation, translate, scaling animation. This take almost all of the CPU related performance and puts it where it - belongs in the GPU vertex shader. This greatly improves the CPU animation performance with a small impact on GPU performance.

Once fully funded, the updated addon will be added to main branch of the public repo and available on the free itch page.

I have found on old 2017 iMac, I can get at least 10M triangle/frame, animating at 20fps with a 60Hz refresh rate and has more headroom beyond this. This is with a nice complex model. Without GPU Skinning the same scene refreshes at 2-3fps. I have also seen a nice level of improvement on iOS and Android mobile.

For static geometry, I have already done development to improve static geometry rendering by storing the geometry data on the GPU.

The bulk of this work is all done with direct webgl calls, which does not rely on C3 SDK (V1 or V2) or C3 engine internals. There is one change which requires a change to the default C3 vertex shader, but in later phases, I look to replace that, with my own shader, so that is no longer required.

Phases based on funding:
Phase 1, +$500 - base funding
  • Release current version of enhanced 3DObject to contributors
  • Requires main.js to update C3 default vertex shader

Phase 2, +$250 - use new vertex shader
  • Do not require main.js and hacking of the default C3 vertex shader to support GPU skinning

Phase 3, +$250 - reuse vertex data for instances and public release
  • Add support for reusing object vertex data for instances of the same object, saving GPU memory for each instance
  • Make enhanced addon public on itch.io and added to the main 3DObject repo.

Phase 4, +$250 - updated tutorial video
  • Fund a video from Foozle showing how to use the latest 3DObject with some more advanced C3 3D Physics features. Foozle does great work with C3 video tutorials.

Our team

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Financial Contributions

One-time contribution
Adamantium level

Wow, just wow. Let's talk about adding features. DM before or after to discuss possibilities

€500 EUR

Latest activity by


One-time contribution
Platinum level

Platinum level, name added to github repo at platinum level, early versions release. Can also request feature for 3DObject, feel free to DM on Cons... Read more

€250 EUR

Latest activity by


Be the first one to contribute!
One-time contribution
Gold level

Gold level, name added to github repo at gold level, early versions release. Can request feature for my other addon C3 3D Physics.

€100 EUR

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Be the first one to contribute!
One-time contribution
Silver level

Many thanks for the increased support. Name added to silver level.

€50 EUR

Latest activity by


One-time contribution
Bronze level

Support improvement of the 3DObject addon. Name added at bronze level.

€25 EUR

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Custom contribution
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+ 3

3D Object Animation Enhancements is all of us

Our contributors 8

Thank you for supporting 3D Object Animation Enhancements.

Ossama Jouini

Adamantium level

€500 EUR

PM

€228 EUR

Linus | Froze...

Silver level

€50 EUR

Kevin Galiano

Bronze level

€25 EUR

Hayo

€10 EUR