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Arsenal

A high-performance Blender game engine written in Rust.

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Financial Contributions

Recurring contribution

Show your appreciation and help ensure future development. Read more

Starts at$5 USD / month

Recurring contribution

Play a big part in contributing to sustainable Arsenal development. Read more

Starts at$100 USD / month

Recurring contribution

Take the lead in our goal to provide for the full-time development of Arsenal. Read more

Starts at$500 USD / month

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Latest activity by


Top financial contributors

Organizations

1
GoMage

$1 USD since Apr 2021

Individuals

1
Nick Floyd

$25 USD since Mar 2021

Arsenal is all of us

Our contributors 7

Thank you for supporting Arsenal.

Opax

Admin

Zicklag

Admin

Tekhnae Raav

Core Contributor

Dr. Panpepepato

Core Contributor

Nick Floyd

$25 USD

GoMage

$1 USD

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News from Arsenal

Updates on our activities and progress.

Arsenal is BACK!

Wait, what? Was Arsenal gone? Actually, it was gone. While you may not have heard, Katharos Technology had pulled the plug on Arsenal about a couple months ago. And that warrants an explanation. Read the full post on our website:...
Read more
Published on December 19, 2020 by Zicklag

Budget


Transparent and open finances.

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Financial contribution to Arsenal

Credit from GoMage to Arsenal

+$1.00USD
Completed
Contribution
Financial contribution to Arsenal

Credit from Nick Floyd to Arsenal

+$25.00USD
Completed
Contribution
$
Today’s balance

$22.03 USD

Total raised

$22.03 USD

Total disbursed

--.-- USD

Estimated annual budget

--.-- USD

About


Arsenal is a Blender game engine written in Rust and developed by Katharos Technology. With Arsenal we want to create an Open Source game engine that will bring the ability to make games of any scale, to users of any experience level. Arsenal will combine the powerful user interface of Blender with a high performance game engine core written in Rust

Friendly user-experience and beginner accessibility will be important on the list of features for Arsenal, but all of that ease of use must not come at the disadvantage of performance: Arsenal should be able to produce games of any size or complexity. 

To program your games, Arsenal will incorporate scripting languages such as Python, in addition to being able to use logic nodes inside of Blender for a graphical programming experience. And if you want, you will always be able to write Rust to get the maximum performance. 

Arsenal is our dream for the ultimate game engine, but there is a lot of work that needs to be done. By contributing in any way you help bring that dream to reality.

You can learn more about the vision of Arsenal or check out the FAQ in the Arsenal Documentation.

Our team

Opax

Admin

Zicklag

Admin

Tekhnae Raav

Core Contributor

Dr. Panpepepato

Core Contributor