An open source networking library developed in C# and integrated with the Unity Game Engine
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Forge Networking is all of us
Our contributors 2
Everyone who has supported Forge Networking. Individuals and organizations that believe in –and take ownership of– our purpose.
Everything is open source and in C#. We have a committed community for online multiplayer games. This project aims to be both a stand-alone C# networking layer as well as an integrated networking library for the Unity Game Engine.
All contributions will only go to the committed community developers of Forge Networking for the time and effort they spend to improve Forge Networking as well as the time they commit to developing features and relations between Forge and other developers.