
About
HoloNET: Bridge .NET and Unity to Holochain
What is HoloNET?
HoloNET is an open-source SDK that allows .NET developers—including those using Unity, WPF, MAUI, Uno, or other Microsoft platforms—to build directly on Holochain. It simplifies the process of creating decentralized applications (hApps), porting legacy systems, and unlocking new levels of performance, privacy, and scale using Holochain’s peer-to-peer architecture.
HoloNET is an open-source SDK that allows .NET developers—including those using Unity, WPF, MAUI, Uno, or other Microsoft platforms—to build directly on Holochain. It simplifies the process of creating decentralized applications (hApps), porting legacy systems, and unlocking new levels of performance, privacy, and scale using Holochain’s peer-to-peer architecture.
Whether you're building a distributed enterprise system or a real-time multiplayer game, HoloNET gives you the tools to work natively in C# while leveraging Holochain’s revolutionary infrastructure.
Find out more
Find out more
✅ Key Use Cases:
- AAA Web3 Gaming with Unity or Unreal
HoloNET enables game studios to build lag-free, multiplayer-ready games that run on decentralized infrastructure. With HyperNET, developers can scale beyond the limitations of cloud hosting and remove reliance on platforms like AWS. - Enterprise Decentralized Systems
Companies using .NET for data-heavy operations can integrate Holochain to reduce costs, improve security, and scale without centralized server infrastructure. HoloNET ORM makes legacy system migration easy by auto-mapping data models into decentralized structures. - Metaverse and Digital Twin Systems
By integrating with STAR and the OASIS Web5 stack, HoloNET becomes a key part of metaverse-ready systems that support data sovereignty, identity, and real-time interoperability. - Rapid hApp Prototyping
HoloNET includes a full GUI (HoloNET Manager) and No/Low Code tooling via STAR ODK/HDK, enabling rapid app generation and management with minimal manual setup. - Web, Mobile, IoT, and AI Integration
HoloNET’s modular packages support applications across devices, cloud environments, and emerging technologies like AI and ML—all while maintaining a decentralized backend.
🔧 Architecture and Features
- .NET 8 Ready – High performance, modern C# support
- Works with Latest Holochain Beta – Fully integrated with Conductor Admin API
- Auto-Conductor Management – Simplifies running and managing local nodes
- ORM for Holochain – Add attributes to existing C# classes to auto-map them to Holochain structs
- Version Control, Rollback, and Change Tracking
- HoloNET Manager UI – WPF-based hApp management dashboard (MAUI and Uno versions coming)
- HyperNET – Multiplayer P2P networking for Unity/Unreal games (in development)
- STAR SDK Integration – Enables Rust+C# code generation and broader Web2/Web3 interoperability
Modular NuGet Packages
All packages are live and available on NuGet:
- HoloNET.Client – Core connection to Holochain https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Client
- HoloNET.ORM – Easy object-relational mapping to hApp Zomes https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.ORM
- HoloNET.Manager – UI & Dev tools for managing hApps https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.Manager
- HoloNET.HyperNET – Multiplayer gaming support (in preview) https://www.nuget.org/packages/NextGenSoftware.Holochain.HoloNET.HyperNET
- HoloNET.HDK – Bundled dev kit with code generation support via STAR
🧭 Why We're Fundraising
HoloNET is built by a small team committed to open-source decentralization. This effort has been entirely self-funded so far, and we’re asking for community support to take it further.
Your contribution will help us:
- Finalize the MAUI / Uno / OpenSilver cross-platform UI layer
- Launch HyperNET and bring peer-to-peer multiplayer to Unity & Unreal
- Improve onboarding docs and tutorials for .NET devs
- Maintain ongoing compatibility with new Holochain releases
- Expand the no/low code tooling for enterprise use
Who This Is For
- .NET and Unity developers curious about Web3
- Enterprises exploring decentralized infrastructure
- Studios building metaverse apps, multiplayer games, or secure peer-to-peer systems
- Builders who want a stable bridge between traditional C# workflows and Holochain
Real-World Example
Our World – The world’s first Unity game built with HoloNET
An augmented reality game that caches digital collectibles in real-world locations and runs fully peer-to-peer using Holochain. Built to show the potential of HoloNET and the power of decentralized gaming.
Our team
Max Gershfield
Admin
David
Admin

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