Release v6.2.0
Improve cancellation/exception handling.
All unhandled exception was routed to `UniTaskScheduler.UnobservedTaskException`(called `UniTask/UniTaskVoid.Forget` or when unhandled task was GCed)
`OperationCanceledException` can modify to `AwaiterStatus.Canceled` in async method and can ignore when routed to top.
* Add `UniTask.Run`
* Add `UniTask.SwitchToSynchronizationContext`
* Add `UniTask.Lazy`
* Add `UniTask.Void`
* Add `UniTask.SwitchToMainThread`
* Add `UniTask.SuppressCancellationThrow`
* Add `CancellationTokenSource.CancelAfterSlim`
* Add `CancellationTokenSource.RegisterRaiseCancelOnDestroy`
* Add `Progress.CreateOnlyValueChanged`
* Add `UniTaskScheduler(UnobservedTaskException/PropagateOperationCanceledException/UnobservedExceptionWriteLogType/DispatchUnityMainThread)`
* Add `Task.AsUniTask(bool useCurrentSynchronizationContext)`
* Add await support to `ValueTuple`
* Add `UniRx -> UniTaskTracker` editor window
* Add `Dropdown.OnValueChangedAsync`
* Add `Dropdown.OnValueChangedAsObservable`
* Add `StackTrace.CleanupAsyncStackTrace`
* Add `Exception.CleanupAsyncStackTrace`
* Add `ReactiveProperty.WaitUntilValueChangedAsync(CancellationToken)`
* Add `ReactiveCommand.WaitUntilExecuteAsync(CancellationToken)`
* Add `AwaiterStatus.IsCompleted/IsCompletedSuccessfully/IsCanceled/IsFaulted` extension methods
* Fix `UniTask.SwitchToThreadPool` does not yield correctly
* Fix `UniTask.SwitchToTaskPool` does not yield correctly
* Fix `IEnumerable[UniTask]` shortcut #336, thanks @Reqweldzen
* Fix Propagate `Canceled` status when throws `OperationCanceledException`
* Improve AsyncTriggers throws `OperationCanceledException` when trigger was destroyed
* Improve unhandled exception was routed to `UniTaskScheduler.UnobservedTaskException` when unahandled task was GCed
* Improve peformance `UniTask.WhenAll`
* Improve performance `UniTask.Yield`
* Improve reduce AsyncStateMachine garbage
* Improve `UniTask.ToString` shows status
* Breaking Changes `UniTask.WithCancellation` is removed(use `SuppressCancellationThrow` instead)
* Internaly Unit test moved to Unity Test Runner