UniRx
To brings Unity to best game engine by C# Magics with Unity specialized async/await replacement and

Contribute
Become a financial contributor.
Financial Contributions
Top financial contributors
Individuals
$1,000 USD since Jul 2018
$620 USD since Sep 2018
$620 USD since Sep 2018
$465 USD since Jul 2018
$366 USD since Jul 2018
$320 USD since Jul 2018
$320 USD since Jul 2018
$320 USD since Jul 2018
$300 USD since Jul 2018
$300 USD since Aug 2019
$240 USD since Jul 2018
$215 USD since Feb 2019
$215 USD since Apr 2019
$199.96 USD since Jul 2018
$165 USD since Jul 2018
Organizations
$1,000 USD since Sep 2018
$25 USD since Oct 2019
$5 USD since Aug 2018
UniRx is all of us
Our contributors 56
Thank you for supporting UniRx.
Yoshifumi Kawai
Aiming Inc.
donation (one time)
$1,000 USD
Pyramid, Inc.
donation (one time)
$1,000 USD
Sokuhatiku
$620 USD
Shinya Tachihara
backer
$465 USD
skitoy4321
backer
$320 USD
Tetsuya Mori
backer
$320 USD
Takaaki Ichijo
backer
$300 USD
su10
donation (one time)
$300 USD

Budget
Transparent and open finances.
Credit from Sokuhatiku to UniRx •
Credit from Tetsuya Mori to UniRx •
$5,778.03 USD
$6,284.60 USD
$506.57 USD
$516.00 USD

Connect
Let’s get the ball rolling!
News from UniRx
Updates on our activities and progress.
Release v6.2.2
Release v6.2.0
Released v6.0.0

About
Reactive Extensions for Unity, Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc) + async/await integration(UniRx.Async)
Our team
Yoshifumi Kawai