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UniRx has been archived.

UniRx has been archived and is no longer active.

UniRx

To brings Unity to best game engine by C# Magics with Unity specialized async/await replacement and

Contributors


UniRx is all of us

Our contributors 53

Thank you for supporting UniRx.

Aiming Inc.

donation (one time)

$1,000 USD

Pyramid, Inc.

donation (one time)

$1,000 USD

Sokuhatiku

$730 USD

m2wasabi

backer

$730 USD

20180915非同期完全に理解した勉強会にて ありがとうございました! OSSで生きていける...

Shinya Tachihara

backer

$505 USD

skitoy4321

backer

$375 USD

Alejandro Huerta

backer

$375 USD

Love the work being done!

Tetsuya Mori

backer

$375 USD

Yamanaka Daisuke

backer

$366 USD

UniRxにはいつも大変お世話になっております。 ささやかながら支援させていただきます。

Takaaki Ichijo

backer

$300 USD

su10

donation (one time)

$300 USD

Budget


Transparent and open finances.

-$6.31USD
Completed
Balance transfer

development salary

Category
Maintenance and Development
from Yoshifumi Kawai to UniRx
-$6,100.00 USD
Paid
Invoice #219541

Credit from Sokuhatiku to UniRx

+$10.00USD
Completed
Contribution #13860
$
Today’s balance

--.-- USD

Total raised

$6,630.27 USD

Total disbursed

$6,630.27 USD

Estimated annual budget

$345.00 USD

Connect


Let’s get the ball rolling!

News from UniRx

Updates on our activities and progress.

Release v6.2.2

Ver 6.2.2This update is for Unity 2018.3.* Add CancelletaionToken.RegisterWithoutCaptureExecutionContext* Fix warning about WWW on Unity 2018.3* Fix does not work UniRx.Async on Unity 2018.3---Sorry for delaying post detail of updates(6....
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Published on September 15, 2018 by Yoshifumi Kawai

Release v6.2.0

Improve cancellation/exception handling.All unhandled exception was routed to `UniTaskScheduler.UnobservedTaskException`(called `UniTask/UniTaskVoid.Forget` or when unhandled task was GCed)`OperationCanceledException` can modify to `Awai...
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Published on August 19, 2018 by Yoshifumi Kawai

Released v6.0.0

Re-booted UniRx with the new feature UniRx.AsyncImprovement platform supports* Support .NET Standard 2.0* Support .NET 4.x* Support UWP on .NET/IL2CPP* Support C# 7.x on Incremental CompilerUniRx.Async module on ...
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Published on July 10, 2018 by Yoshifumi Kawai

About


Reactive Extensions for Unity, Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc) + async/await integration(UniRx.Async)

Our team