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Open Collective

UniRx

To brings Unity to best game engine by C# Magics with Unity specialized async/await replacement and

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Top financial contributors

Individuals

1
Aiming Inc.

$1,000 USD since Jul 2018

2
Sokuhatiku

$510 USD since Sep 2018

3
m2wasabi

$510 USD since Sep 2018

4
Shinya Tachihara

$410 USD since Jul 2018

5
Yamanaka Daisuke

$366 USD since Jul 2018

6
su10

$300 USD since Aug 2019

7
skitoy4321

$265 USD since Jul 2018

8
Alejandro Huerta

$265 USD since Jul 2018

9
Tetsuya Mori

$265 USD since Jul 2018

10
Takaaki Ichijo

$265 USD since Jul 2018

11
imo

$240 USD since Jul 2018

12
衣糖

$215 USD since Feb 2019

13
Adam Hill

$215 USD since Apr 2019

14
tomori_hikage

$199.96 USD since Jul 2018

15
torisoup

$165 USD since Jul 2018

Organizations

1
Pyramid, Inc.

$1,000 USD since Sep 2018

2
Triplebyte

$25 USD since Oct 2019

3
Scraper API 2

$5 USD since Aug 2018

UniRx is all of us

Our contributors 56

Thank you for supporting UniRx.

Aiming Inc.

donation (one time)

$1,000 USD

Pyramid, Inc.

donation (one time)

$1,000 USD

Sokuhatiku

$510 USD

m2wasabi

backer

$510 USD

20180915非同期完全に理解した勉強会にて ありがとうございました! OSSで生きていける...

Shinya Tachihara

backer

$410 USD

Yamanaka Daisuke

backer

$366 USD

UniRxにはいつも大変お世話になっております。 ささやかながら支援させていただきます。

su10

donation (one time)

$300 USD

skitoy4321

backer

$265 USD

Alejandro Huerta

backer

$265 USD

Love the work being done!

Tetsuya Mori

backer

$265 USD

Takaaki Ichijo

backer

$265 USD

Budget


Transparent and open finances.

Monthly financial contribution to UniRx (backer)

Credit from m2wasabi to UniRx

+$10.00USD
Completed
Contribution #13862
Monthly financial contribution to UniRx (backer)

Credit from Shinya Tachihara to UniRx

+$5.00USD
Completed
Contribution #11914
Monthly financial contribution to UniRx (backer)

Credit from Tetsuya Mori to UniRx

+$5.00USD
Completed
Contribution #11918
$
Today’s balance

$5,391.30 USD

Total raised

$5,897.87 USD

Total disbursed

$506.57 USD

Estimated annual budget

$861.55 USD

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Let’s get the ball rolling!

News from UniRx

Updates on our activities and progress.

Release v6.2.2

Ver 6.2.2This update is for Unity 2018.3.* Add CancelletaionToken.RegisterWithoutCaptureExecutionContext* Fix warning about WWW on Unity 2018.3* Fix does not work UniRx.Async on Unity 2018.3---Sorry for delaying post detail of updates(6....
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Published on September 15, 2018 by Yoshifumi Kawai

Release v6.2.0

Improve cancellation/exception handling.All unhandled exception was routed to `UniTaskScheduler.UnobservedTaskException`(called `UniTask/UniTaskVoid.Forget` or when unhandled task was GCed)`OperationCanceledException` can modify to `Awai...
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Published on August 19, 2018 by Yoshifumi Kawai

Released v6.0.0

Re-booted UniRx with the new feature UniRx.AsyncImprovement platform supports* Support .NET Standard 2.0* Support .NET 4.x* Support UWP on .NET/IL2CPP* Support C# 7.x on Incremental CompilerUniRx.Async module on ...
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Published on July 10, 2018 by Yoshifumi Kawai

About


Reactive Extensions for Unity, Core Library (Port of Rx) + Platform Adaptor (MainThreadScheduler/FromCoroutine/etc) + Framework (ObservableTriggers/ReactiveProeperty/etc) + async/await integration(UniRx.Async)

Our team