Released v6.0.0
Re-booted UniRx with the new feature UniRx.Async
Improvement platform supports
* Support .NET Standard 2.0
* Support .NET 4.x
* Support UWP on .NET/IL2CPP
* Support C# 7.x on Incremental Compiler
UniRx.Async module on Unity Incremental Compiler(C# 7.x)
`UniRx.Async` is custom async/await support instead of `Task`.
This does not depend `UniRx` so you can use separate `UniRx.Async` package without `UniRx`.
* Add `UniTask`, `UniTask<T>`, `UniTaskVoid` instead of `Task`, `Task<T>` and `void`
* There work on custom async method builder in `async/await`(uses [C# 7.0 task-like feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md))
* It no depends `Task` and `SynchronizationContext`, completely unity threading friendly and achives no-overhead, less garbage
* `UniTask.Delay`, `UniTask.Yield`, `UniTask.Timeout` that is frame-based timer operators(no uses thread so works on WebGL publish) driven by custom PlayerLoop(Unity 2018 experimental feature)
* `UniTask.WhenAll`, same as `Task.WhenAll` but you can get awaited value by tuple deconsruction syntax
* `UniTask.WhenAny`, same as `Task.WhenAny` but you can get which index win
* `UniTask.ctor(Func<UniTask>)` is like the embeded [`AsyncLazy<T>`](https://blogs.msdn.microsoft.com/pfxteam/2011/01/15/asynclazyt/)
* `Promise<T>` is the lightweight edition of `TaskCompletionSource<T>`, the API is same as EcmaScript's Promise
* await support for unity async objects(`AsyncOperation`, `ResourceRequest`, `UnityWebRequestAsyncOperation`, `IEnumerator`)
Redesigned ReactiveProperty and ReadOnlyReactiveProperty
* Inlined publisher(prev design uses `Subject<T>`, current uses self iteration)
* Returns subscription as node-self(does not create extra garbage on subscribe)
* Removed `ReactiveProperty.ctor(IObservable<T>)` overload
* Modified `IObservable<T>.ToReactiveProperty` returns `IReadOnlyReactiveProperty<T>`
Removed obsolete components
* `IEnumerable<T>.AsSafeEnumerable<T>`
* `LazyTask<T>`
* `UniRxSynchronizationContext`
* `MainThreadDispatchType.AfterUpdate`
* `ObservableMonoBehaviour`
* `TypedMonoBehaviour`
* `IPresenter`, `PresenterBase`, `PresenterBase<T>`