Axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) https://axmol.dev
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Become a financial contributor.
Financial Contributions
Top financial contributors
Individuals
$650 USD since Apr 2024
$300 USD since Jul 2026
$250 USD since Apr 2024
$100 USD since Oct 2025
$27 USD since May 2024
$5 USD since Jan 2024
$1 USD since Jan 2024
Organizations
$72,000 USD since Jan 2025
$5,158.8 USD since Feb 2024
Axmol is all of us
Our contributors 10
Thank you for supporting Axmol.
halx99
Scorewarrior
Diamond
$72,000 USD
GitHub Sponsors
$5,159 USD
Alain-Serge N...
$650 USD
Petr Kharitonov
Backer
$300 USD
Alain-Serge N...
$250 USD
Paul Gardiner
$100 USD
DUONG
$27 USD
deal11
$1 USD
Budget
Transparent and open finances.
Credit from Petr Kharitonov to Axmol •
Credit from Scorewarrior to Axmol •
Founder Long-Term Maintenance Stipend — July–August 2026
$39,929.83 USD
$67,408.99 USD
$27,479.16 USD
$106,540.28 USD
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Let’s get the ball rolling!
News from Axmol
Updates on our activities and progress.
Axmol v3: New Lua Binding System Replaces tolua++
Axmol 3.x adds native Effekseer 1.80.x integration with OpenGL, D3D11/12, Vulkan and Metal support
Axmol v3 Moves to an HLSL-First Shader Workflow
About
Axmol is free and open-source, maintained by its core developers and community contributors. Every bug fix, improvement, and new feature takes time and effort.
Your support helps us accelerate development, prioritize important features, and keep Axmol thriving for everyone.
Our team
halx99