Axmol

Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) https://axmol.dev

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Become a financial contributor.

Financial Contributions

Custom contribution
Donation
Make a custom one-time or recurring contribution.

Latest activity by


+ 5
Recurring contribution
Backer

For individual backers who want to personally support the project. (Backer: $5~10) (Bronze: $25) (Sliver: $50) (Platinum: $250)

Starts at
$5 USD / month

Latest activity by


Recurring contribution
Diamond

For corporate sponsors who represent organizations supporting Axmol.

$6,000 USD / month

Latest activity by


Top financial contributors

Individuals

1
Alain-Serge Nagni

$650 USD since Apr 2024

2
Petr Kharitonov

$300 USD since Jul 2026

3
Alain-Serge Nagni

$250 USD since Apr 2024

4
Paul Gardiner

$100 USD since Oct 2025

5
DUONG

$27 USD since May 2024

6
DelinWorks

$5 USD since Jan 2024

7
deal11

$1 USD since Jan 2024

Organizations

1
Scorewarrior

$72,000 USD since Jan 2025

2
GitHub Sponsors

$5,158.8 USD since Feb 2024

Axmol is all of us

Our contributors 10

Thank you for supporting Axmol.

halx99

Admin

Scorewarrior

Diamond

$72,000 USD

GitHub Sponsors

$5,159 USD

Alain-Serge N...

$650 USD

Petr Kharitonov

Backer

$300 USD

Alain-Serge N...

$250 USD

Paul Gardiner

$100 USD

DUONG

$27 USD

DelinWorks

$5 USD

❤

deal11

$1 USD

Budget


Transparent and open finances.

Community Long‑Term Maintenance Q3 2026

Category
Maintenance and Development
from danialias to Axmol •
-$220.00 USD
Paid
maintenance and development
+$100.00USD
Completed
Contribution #967078
+$6,000.00USD
Completed
Contribution #966887
$
Today’s balance

$39,709.83 USD

Total raised

$67,408.99 USD

Total disbursed

$27,699.16 USD

Estimated annual budget

$106,540.28 USD

Connect


Let’s get the ball rolling!

News from Axmol

Updates on our activities and progress.

Axmol RHI Takes a Major Step Forward with Cross-Backend GPU Compute

Axmol's Render Hardware Interface has taken another major step forward. We have introduced first-class cross-backend GPU compute support, expanding the RHI from a graphics-oriented abstraction into a broader foundation for modern GPU worklo...
Read more
Published on September 9, 2026 by halx99

Axmol v3: New Lua Binding System Replaces tolua++

We’ve completed a major modernization of Axmol v3’s Lua binding system.The long-standing Python + tolua++ toolchain has been replaced with a new generator built around PowerShell, C#, and libclang, with sol...
Read more
Published on September 3, 2026 by halx99

Axmol 3.x adds native Effekseer 1.80.x integration with OpenGL, D3D11/12, Vulkan and Metal support

After several iterations on Axmol's rendering architecture, we have integrated Effekseer 1.80.x directly into Axmol's RHI backend.The goal was to avoid maintaining separate rendering paths and make Effekseer a first-class c...
Read more
Published on August 2, 2026 by halx99

About


We are a global community of Axmol fans and developers, building and maintaining it with passion. 
 
Axmol is free and open-source, led and maintained by Simdsoft Limited, with contributions from the community. Every bug fix, improvement, and new feature takes time and effort.

Your support helps us accelerate development, prioritize important features, and keep Axmol thriving for everyone. 

Our team

halx99

Admin