CAD Sketcher
A free & open source addon for blender which brings CAD-like workflows to the mesh environment.

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Financial Contributions
Top financial contributors
Individuals
$255 USD since May 2022
$240 USD since May 2022
$240 USD since Oct 2022
$239 USD since Jun 2022
$150 USD since May 2022
$150 USD since Jun 2022
$150 USD since Jul 2022
$104 USD since May 2022
$100 USD since May 2022
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$100 USD since Aug 2022
$100 USD since Dec 2022
$100 USD since Feb 2023
$90 USD since May 2022
Organizations
$26 USD since Sep 2022
CAD Sketcher is all of us
Our contributors 236
Thank you for supporting CAD Sketcher.
Maker Tales
$85 USD
hlorus
$85 USD
Joe
backer
$255 USD
Maciej Srokowski
backer
$240 USD
Jeff Crain
$240 USD
Frank Prumbaum
backer
$239 USD
Kyle
backer
$150 USD
Antoine Phelo...
backer
$150 USD
keithamus
backer
$150 USD
Bimdan
backer
$104 USD
Guest
$100 USD
thankyouforyo...
$100 USD

Budget
Transparent and open finances.
Credit from Andreas Bergmeier to CAD Sketcher •
Credit from Chris to CAD Sketcher •
$5,436.86 USD
$6,470.86 USD
$1,034.00 USD
$6,032.44 USD

About
At the core of it, all CAD Sketcher believes in facilitating precision modeling within blender. We are not looking to replace CAD programs. We just want to bring CAD-like functionality to the world of mesh modeling.
This all begins with CAD Sketcher, which we hope will be the cornerstone for many other CAD-like functionalities and addons to come to the world of blender.
CAD Sketcher is a constraint-based sketcher addon first developed by hlorus for Blender that allows you to create precise 2d shapes by defining CAD geometric constraints like tangents, dimension, angles, equal and more. These Sketches are then converted into beziers or mesh which stay editable through a fully non-destructive workflow i.e, Geometry nodes and modifiers.
It is still very early days for CAD Sketcher and we are looking to nail down the basics first, for release 1.0.0. This includes a robust core toolset for sketching with a comfortable sketching workflow and a bug-free experience.
In the future, we are looking to take things out from the 2D space and into the 3rd dimension by adding features like sketch to sketch referencing, mesh face parametric referencing, 3-dimensional constraints and perhaps take things even a step further by exploring assemblies and if anything can be further improved with the NURBS workflow in blender.
The truth of it all
We are big advocates of FOSS (Free Open Source Software) but we would be kidding ourselves if we thought that merging the functionality of CAD with the world of mesh modeling is going to be an easy and a free challenge to take on. Thus we need your support both, coding contributors and monetarily, think of CAD Sketcher as the "Blender Development Fund" but for the CAD/precision arm of blender.
We plan to use your support to both incentivise and pay for the tricky development and running costs of CAD Sketcher. By using Open collective you will be able to see where every penny goes.
Lastly, beyond the core creation of CAD Sketcher our long-term plan is to then use the CAD Sketcher Development Fund to further help and support other CAD-like precision orientated addons for blender, this could be everything from CAM integration to laser cutting functionalities or .step file support to NERBS based developments.
Ultimately, together as a community, we will be making these decisions to create the tools and workflows that we wish we always had.
Our team
Maker Tales
hlorus