
Castle Game Engine
Fiscal Host: Open Source Collective
Developing open-source cross-platform 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal

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Financial Contributions
Top financial contributors
Organizations
GitHub Sponsors
$44.67 USD since Oct 2020
Individuals
Matthew
$15 USD since Oct 2021
Castle Game Engine is all of us
Our contributors 3
Thank you for supporting Castle Game Engine.

Budget
Transparent and open finances.
GitHub Sponsors payment
Credit from GitHub Sponsors to Castle Game Engine •
+$5.00USD
Completed
Added funds
GitHub Sponsors payment
Credit from GitHub Sponsors to Castle Game Engine •
+$5.00USD
Completed
Added funds
GitHub Sponsors payment
Credit from GitHub Sponsors to Castle Game Engine •
+$5.00USD
Completed
Added funds
$
Today’s balance$52.82 USD
Total raised
$52.82 USD
Total disbursed
--.-- USD
Estimated annual budget
$49.11 USD

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News from Castle Game Engine
Updates on our activities and progress.
Castle Game Engine News
Hello OpenCollective supporters! We don't (yet) repost Castle Game Engine news regularly on OpenCollective, so let me just make a summary of our recent endeavors :) We're busy finishing Delphi port of our engine. See...
Published on November 30, 2021 by Michalis Kamburelis

About
We're developing Castle Game Engine, an open-source cross-platform (desktop, mobile, consoles) game engine for 3D and 2D games.
Your donations fund actual work on the engine. Right now we finance the time of Andrzej Kilijański so he can work on new engine features.
Engine features include:
Your donations fund actual work on the engine. Right now we finance the time of Andrzej Kilijański so he can work on new engine features.
Engine features include:
- We support a lot of 3D and 2D formats (glTF, X3D, Spine JSON, sprite sheets...). You can export to them from almost any 3D or 2D authoring software.
- We are portable to a lot of platforms - desktop (Windows, Linux, macOS...), mobile (Android, iOS), console (Nintendo Switch), Raspberry Pi.
- We have a lot of cool graphic effects. Physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction...
- We have a visual editor to manage your projects and design user interfaces and game layouts. Underneath a command-line build tool can be used to cross-compile and package the projects in batch mode.
- We are using Object Pascal, a modern Pascal dialect, with classes, generics etc. We have a Modern Object Pascal Introduction for Programmers so you can learn everything you need. We allow using FPC or Delphi as a compiler, and pretty much anything (like Lazarus or Delphi or Visual Studio Code) as an IDE.
- We are also making view3dscene, which is a viewer for all the model formats we support. It is perfectly usable on it's own, as a browser for interactive 3D worlds created in glTF, X3D and other formats.
Please support the development of the engine, so that I can implement more features and support even more platforms! Thank you!
Our team
Michalis Kamb...
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