Updates
Updates on our activities and progress.
Most recent
New docs, improved sponsorship tiers
Published on September 11, 2026 by Steffen Wilke
We’ve launched our new documentation site at docs.litiengine.com and used the opportunity to also improve the way sponsorship works for...
Release 0.12.0
Published on June 2, 2026 by Matthias Wilke
What’s Changed · Highlights of this release include runtime display mode switching with automatic GUI rescaling, expanded tweening capabilities, Aseprite animation import/export support, improved GUI navigation, an emitter data serializatio...
Release 0.11.1
Published on December 7, 2025 by Matthias Wilke
What's Changed · This release brings major improvements across the engine, editor (utiLITI), input system, file I/O, iconography, documentation, build tooling, and overall stability. The most notable change is our migration towards our own...
Cross-platform compatibility and performance updates
Published on April 15, 2025 by Matthias Wilke
Recently, we've made some important advances in cross-platform compatibility for LITIENGINE: For over two years, we have been working on an input component for LITIENGINE that eliminates the need to deploy native artifacts of the used input...
Release 0.9.0
Published on September 15, 2024 by Matthias Wilke
🎉 Exciting News: LITIENGINE 0.9.0 is here! 🚀We are excited to announce the release of LITIENGINE v0.9.0, packed with key enhancements, bug fixes, and optimizations. Here’s a summary of what’s new:✨ Key Features & Improvements:Configur...
Release 0.8.0
Published on December 28, 2023 by Matthias Wilke
🎉 Exciting News: LITIENGINE 0.8.0 is here! 🚀We’re thrilled to announce the latest release, version 0.8.0, packed with awesome enhancements and improvements.Wondering about the jump from 0.6.x to 0.8.0? We’ve been fine-tuning our automated...
0.6.0: "Trick or Treat!"
Published on October 31, 2023 by Matthias Wilke
LITIENGINE snapshots now available!
Published on April 2, 2023 by Matthias Wilke
Finally - from now on, we are publishing nightly snapshot builds for LITIENGINE! Consuming the snapshot artifacts is as simple as adding the sonatype snapshots repository to your dependency management, and choosing your preferred snapshot v...
LDJAM52 - check!
Published on January 17, 2023 by Matthias Wilke
During the 52nd Ludum Dare game jam, we've been creating an arcade space shoot-'em-up with LITIENGINE - Star ReaperZ....
"Java 17 Migration" Release v0.5.2-beta
Published on January 7, 2022 by Matthias Wilke
Just in time for making your new year's resolution of creating amazing games with LITIENGINE, we proudly present our latest update, packed with 250 commits over the last ten months! Let's talk about the elephant in the room: LITIENGINE is n...
Page of 2