Open Collective
Open Collective
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FBX import C++ to C#

PROJECT
fbx
c#

The FBX importing process uses C++. We want to go full C#

Budget


Transparent and open finances.

FBX import C++ to C#

Category
Maintenance and Development
from Noah to FBX import C++ to C#
-$180.00 USD
Paid
Invoice #196811
-$200.00USD
Completed
Contribution #743784
+$500.00USD
Completed
Contribution #740495
$
Today’s balance

$118.79 USD

Total raised

$498.79 USD

Total disbursed

$380.00 USD

Estimated annual budget

$500.00 USD

About


Since Stride is a C#-focused engine, we aim to align our pipeline/engine with our core technology. That is why we're transitioning our FBX model importer from C++ to C#. We want to utilize AssimpNet, to ensure our engine is as C#-centric as possible. This move enhances maintainability and embraces our preferred development environment.

Github progress: https://github.com/stride3d/stride/pull/2163 

Deliverables

C# FBX Importer Implementation
Replace the C++ FBX model importer with a new, fully functional version written in C#, utilizing AssimpNet for comprehensive FBX file support.

Integration and Testing
Integrate the C# importer seamlessly into the Stride 3D engine, accompanied by a suite of tests to guarantee compatibility, reliability, and performance.
 
Documentation and Examples
Provide documentation and practical examples for using the new C# FBX importer, ensuring ease of adoption and clarity for developers. The examples should contain the following: 
  • Static mesh import 
  • Texture mesh import 
  • Single animated mesh import 
  • Multi animation mesh import 
    • This involves importing all animations at once, not choosing which animations a user wants to import
  • Clear and concise error handling 

Community Engagement 
Keeping the community in the loop by showing status or screenshot updates in Discord.
 

Our team

xen2

Admin

tebjan

Core Contributor
Contributing features and fixes on rendering.

Aggror

Admin

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