Red modding
COLLECTIVE
Open source
Fiscal Host: Open Source Collective
Developing tools for red engine games
Contribute
Become a financial contributor.
Financial Contributions
Budget
Transparent and open finances.
Credit from Hambalkó to Red modding •
+$450.00USD
Completed
Contribution #746289
Credit from Guest to Red modding •
+$150.00USD
Completed
Contribution #701473
Credit from CUONG VIET TRAN to Red modding •
+$5.00USD
Completed
Contribution #559299
$
Today’s balance$566.52 USD
Total raised
$949.02 USD
Total disbursed
$382.50 USD
Estimated annual budget
$450.00 USD
About
This repository was created to demonstrate how the proprietary game engine of CDPR, REDEngine, reads and writes file formats, and experiment with how their games running on this engine (The Witcher 3: The Wild Hunt and Cyberpunk 2077 currently) work. This tool suite is being made fully for research and educational purposes, and the dev team is in no way responsible of a hypothetical malfunction regarding the game or PC of the end user. It's completely open source, licensed under GPL v3.0, and in no way is it made to generate revenue. The precursor to this tool, W3EDit, was initially developed by Sarcen in 2015, around the time The Witcher 3 first came out. After Sarcen stopped working on it, a few of us picked it up and continued from there. Currently, it allows reading and writing nearly every REDEngine file format to some extent. It can be used to create file modifications to the assets of the game. This is heavy WIP, so do make sure to check on it regularly. Our primary focus at the moment is progressing with support for the new game, Cyberpunk 2077.