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rlsl

Empower shader development by providing a unified ecosystem to write code for the GPU and CPU.

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Triplebyte

$60 USD since May 2019

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Brian Knapp

$60 USD since May 2019

rlsl is all of us

Our contributors 3

Thank you for supporting rlsl.

Brian Knapp

backer

$60 USD

Triplebyte

backer

$60 USD

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Credit from Brian Knapp to rlsl using a Gift Card from Triplebyte

+$5.00USD
Completed
Contribution #44896

Credit from Brian Knapp to rlsl using a Gift Card from Triplebyte

+$5.00USD
Completed
Contribution #44896

Credit from Brian Knapp to rlsl using a Gift Card from Triplebyte

+$5.00USD
Completed
Contribution #44896
$
Today’s balance

$48.60 USD

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$48.60 USD

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About


Rlsl can compile a subset of Rust to SPIR-V. You can read more about the limitations here.

Rlsl targets the logical addressing model of SPIR-V.

The Logical addressing model means pointers are abstract, having no physical size or numeric value. In this mode, pointers can only be created from existing objects, and they cannot be stored into an object, unless additional capabilities, e.g., VariablePointers, are declared to add such functionality.

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