rlsl

Open source

Empower shader development by providing a unified ecosystem to write code for the GPU and CPU.

Become a contributor

Financial contributions

Custom contribution

Donation

Make a custom one time or recurring contribution.
Recurring contribution

backer

Become a backer for $5.00 per month and help us sustain our activities!

Starts at

$5 USD / month

1 individual and 1 organization have contributed

Recurring contribution

sponsor

Become a sponsor for $100.00 per month and help us sustain our activities!

$100 USD / month

Top financial contributors

Organizations

1
Triplebyte

$60 USD since May 2019

Individuals

1
Brian Knapp

$60 USD since May 2019

Budget

See how money openly circulates through rlsl. All contributions and all expenses are published in our transparent public ledger. Learn who is donating, how much, where is that money going, submit expenses, get reimbursed and more!

Monthly financial contribution to rlsl (backer)

from Brian Knapp using a Gift card from Triplebyte4/3/2020

+$5.00USD
Completed

Monthly financial contribution to rlsl (backer)

from Brian Knapp using a Gift card from Triplebyte3/17/2020

+$5.00USD
Completed

Monthly financial contribution to rlsl (backer)

from Brian Knapp using a Gift card from Triplebyte2/2/2020

+$5.00USD
Completed

Today’s balance

$48.60 USD

Estimated annual budget

~ $24.30 USD

rlsl is all of us

Our contributors 3

Everyone who has supported rlsl. Individuals and organizations that believe in –and take ownership of– our purpose.

Brian Knapp
Financial Contributor

Total contributions

$60 USD

backer

Triplebyte
Financial Contributor

Total contributions

$60 USD

backer

About

Rlsl can compile a subset of Rust to SPIR-V. You can read more about the limitations here.

Rlsl targets the logical addressing model of SPIR-V.

The Logical addressing model means pointers are abstract, having no physical size or numeric value. In this mode, pointers can only be created from existing objects, and they cannot be stored into an object, unless additional capabilities, e.g., VariablePointers, are declared to add such functionality.