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Open Collective



Add support for decals


See the corresponding Github issue here: 

  • Projection on any arbitrary opaque geometry at the very least.
  • Projecting a given stride material.
  • Is an entity component, projection direction depends on the transform it is attached to.
  • Both editor and runtime; decals should be visible through the editor viewport.
  •  The FPS sample project implements decals with the gun/weapon script.The documentation is extended with description of Decals, what they are , usecase, how to set them up in the editor/by code.
If you have an estimate for the amount of work (or parts of) please contact us through our Open collective page, Discord or in the Github ticket listed above. We are more than happy to help you get a jumpstart if you are not familiar with Stride yet.


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