Open Collective logo
Open Collective

Morph targets

PROJECT

Add support for morph target animation

Budget


Transparent and open finances.

View all transactions
Monthly financial contribution to Morph targets

Credit from SeleDreams to Morph targets

+$5.00USD
Completed
Contribution
Monthly financial contribution to Morph targets

Credit from SeleDreams to Morph targets

+$5.00USD
Completed
Contribution
Financial contribution to Morph targets

Credit from Stride Game Engine to Morph targets

+$700.00USD
Completed
Contribution
$
Today’s balance

$711.28 USD

Total raised

$711.28 USD

Total disbursed

--.-- USD

About


GitHub Ticket  https://github.com/stride3d/stride/issues/339   

Bounty
For the work you deliver, you will receive $700,00. If you think a deliverable costs more money, please contact us through the accompanied GitHub ticket. We are more than willing to discuss about features vs budget.

Deliverables
  • Importing process: Use the preexisting FBX pipeline, add a new toggle to the import UI to include morph targets, store morph targets into a new collection inside of the model asset.
  • Animation Binding: Importing animations would have to retrieve and include morph target keys as well. When those animations run, the associated morph target of the model being animated should be affected as well.
  • Runtime: ModelComponent would have a new collection of weights, which could be floats with values from 0 to 1 for example. Each of those weights relate to a morph target in the Model referenced. Those values would be controlled from editor or at runtime through C#.
  • Rendering: Applying those morph targets over the model when rendering based on the associated weights, after the skeleton blending pass.
  • Documentation 
    • Add a new sample for morph target, that sample contains a scene with a model and a small script. The script changes morph target blending at run time to show users how one would set it up.
    • Add a page to the Animation documentation that explains what morph targets are and how they can be used
We are open to change those. Users and future contributors to this feature can share their thoughts and we'll update them accordingly.  https://github.com/stride3d/stride/issues/339  
 

Our team

xen2

Admin

Marian Dziubiak

Core Contributor

Aggror

Admin
Hello there...

tebjan

Core Contributor
Contributing features and fixes on rendering.

Contribute


Become a financial contributor.

Financial Contributions

Custom contribution
Donation
Make a custom one-time or recurring contribution.

Latest activity by


Morph targets is all of us

Our contributors 2

Thank you for supporting Morph targets.